ZX Spectrum on FPGA using A-Z80 CPU

In the last article I presented a different way of architecturally modelling a Zilog Z80 processor. It is time to do something really useful with it and what could be better than reliving the past for a moment? Let's recreate an old computer and load in and play some games!

Sinclair ZX Spectrum was my second computer, the first one being ZX81. As I was growing up in Croatia, I had a good friend whose brother, living in Germany, regularly sent him tapes with new games. Through this steady stream of games I've probably seen most of them (thank you, Krešo!) However, although I could, I had never played them through. Instead, I would load in DevPac - a debugger - and disassemble them trying to decipher how they were made and occasionally find some pokes for infinite lives.

The time is finally ripe to mend that omission and to kick a midlife crisis with a high score in Manic Miner!

Sinclair ZX Spectrum

I used an Altera DE1 board with Cyclone II FPGA on it. With 512 Kb of static RAM and plenty of other peripherals and connectors, the board is very suitable for this design.

You can find this project on Bitbucket:  https://bitbucket.org/gdevic/a-z80

It contains several documents and readme's which might have more technical details than described in this blog.

The Altera DE1 support files (both the *.sof and the flash ROM pack) can be downloaded from the Bitbucket project download section:

https://bitbucket.org/gdevic/a-z80/downloads.

Two kinds of Spectrum ROMs were flashed into the 4 MB flash part: the original ROM and an enhanced "Gosh Wonderful" ROM. They are selectable by an on-board switch.

The ULA/Video subsystem drives a VGA monitor at 640x480 resolution. The video timings are shown in this document.

Video does not use SRAM chips but internal FPGA RAM blocks configured as two-port RAM with separate read/write ports and timings. Consequently, the design does not implement memory contention.

Working on generating a video image from the static framebuffer
Working on generating a video image from the static framebuffer

As expected, the PS/2 keyboard driver maps all Spectrum keys but then also implements several enhancements. CTRL key maps to Spectrum CAPS SHIFT and ALT key maps to SYMBOL SHIFT. ESC key will issue a true break (BREAK SPACE) and many other PS/2 symbol keys will properly show in Spectrum so when you type you can just press keys you are used to and not have to look at the Spectrum keyboard image to find out where a certain symbol is.

keyboard-103-enhanced
Extra convenience key mapping

The complete ZX Spectrum project (including the A-Z80 CPU), compiles in Quartus for the Cyclone II device using just about 20% of its available LEs:

quartus-spectrum-compile

Since I had switched to a 100% flop design, I was able to fully constrain the timings with enough slack to spare!

Unless you experienced it yourself, it is hard to describe a rush one gets when a design starts working!

ZX Spectrum lives!!!
ZX Spectrum lives!!!

Kempston Joystick

The old Kempston joystick was a very popular gaming stick at the time and many ZX Spectrum games supported it. Its interface was simple: the state of joystick directions and (two) buttons directly read out at the IO port 0x1F.

I had a "Bluetooth joystick for iPad" in my box-of-junk. I got it deeply discounted somewhere but it refused to connect to my Android tablet.

iCade Core joystick
iCade Core joystick

The actual joystick has 8 push buttons and a digital, 8-directional stick. You can see the slot into which you'd put a tablet for a connector-less, Bluetooth enjoyment.

iCade Core joystick controller
iCade Core joystick controller

When you open a controller box, its mess o'wires does look robust and nicely tied up. A perfect box to mod with plenty of interior real-estate.

iCade Core box gutted
iCade Core box gutted

I removed the Bluetooth controller since it was useless to me anyways. As with all electronic junk, I stashed it away for a "future project" 🙂

iCade Core Bluetooth module
iCade Core Bluetooth module

There was more than enough room in the box to add a piece of proto-board with resistor pull-ups connecting selected buttons - I had to chose and expose two buttons out of the eight. It's a bit wasteful for the other 6, now defunct buttons, but it got the job done quickly.

Kempston mod pull-ups
Kempston mod pull-ups

You can see the new "Kempston" board and a long ribbon cable conveniently going through the unused power-jack hole.

Kempston joystick mod
Kempston joystick mod

At the other end I clamped it to a 40-pin connector and plugged into one of two DE1's expansion slots. I aligned it so to get the 3.3V and ground needed for the design while using a 10-wire ribbon that I happen to have.

Using GPIO expander on Altera DE1
Using GPIO expander on Altera DE1

I'd say the final "product" is both beautiful and functional. A ribbon cable is long enough to make a comfortable setup and effective retro-gaming (or less effective in my case!).

In the SystemVerilog code for the Spectrum host (see "host\zxspectrum\zxspectrum_board.sv", line 110) this simply translated to reading those GPIOs when the CPU executes IN instruction with address A[7:0] set to 8'h1F.

To fire it up, I used Patrick's excellent PlayTZX app which you can download from the Google App store. It does everything for you including a web search for the apps you wish to load.

Note: In the meantime, I have written my own Android app with built-in database of more than 10,000 games and a stellar way to search, download and play them. Patrick's app is still a good app - I just needed a few extra features. You can download it for free here.

Once selected, you load a game by simply connect the audio out from your Android device to the LINE-IN of a DE1 board.

Manic Miner loads using PlayTZX
Manic Miner loads using PlayTZX

You can see how it all works in this video. Yes, I cheated on Manic Miner: entering a code 6031769 will show a little boot on the bottom and will let you jump to any game level. 6031769 was apparently Matthew Smith's license plate. He wrote the game.

Kick back and Enjoy!

I have brought the FPGA setup to a friend of mine and his kid mastered, in a very short time, pretty much every game we loaded in. He just had a knack for it! It was cool to see a new generation kid puzzled by our patience of waiting 3, 4 and even 5 minutes to load a game!

Jetpack played properly (photo used with parental permission)
Jetpack played properly

I decided not to add divIDE interface (or any other load-quick scheme) since I felt that would take away from the retro pleasure. I also did not add more advanced Spectrum designs (Spectrum 128 or +2A) since they came much later than the original 48K model which I really cared for. All of these could be added, though - it's a solved problem.

And, after all, it was the time to wrap up this FPGA project, get serious and finally complete Jet Set Willy and Underwurlde...

7 thoughts on “ZX Spectrum on FPGA using A-Z80 CPU

  1. Patrick Delvenne

    Hi Goran
    It's amazing. Fantastic work ! The Z80 is my favorite one. I love the way you make the ZX Spectrum live again and the joy it brings for kids.
    I'am also proud and happy to see that my application PlayTZX is usefull for you.
    Best regards,
    Patrick

    Reply
  2. Jeff Braine

    Hi Goran,
    Thanks for documenting and releasing A-Z80 to the world! I've been using T80 in my project (ZX Prism) and have found that it has a few differences to a real Z80 (in timing and how flags are affected by different opcodes, undocumented opcodes etc) which are causing a few incompatibilities with certain Spectrum software... So I'm going to be giving A-Z80 a go!

    Cheers, Jeff

    Reply
    1. Goran Devic

      Hi Jeff, glad you liked it!
      Please tell me if you hit any issues while porting and maybe I can help. You can always email me to my personal email for a much quicker response.

      Reply
  3. Mike

    Hi Goran,
    Great work - I wish I had stumbled across your blog a while ago when I was still maintaining the T80. It's been on my list to do a more die accurate cloan for ages, so many thanks for doing so. I'll update some of the games at svn.fpgaarcade.com and give it a whirl.

    Do you mind if I port your Spectrum design to the Replay board also?
    Cheers,
    MikeJ

    Reply
    1. Goran Devic

      Hi Mike,
      You have a very interesting site http://www.fpgaarcade.com !
      There were already a couple of people trying to port A-Z80 to a Xilinx FPGA: the main problem was rewriting SystemVerilog files to Verilog. I recently bought a Digilent Nexys 3 Xilinx board to try to do it myself, but had not have time yet to deep dive into it (learn the Xilinx tool chain etc.)
      Would you please email me (gdevic at yahoo dot com) -- we can sync up and perhaps work together on the port.
      Thanks

      Reply
  4. domenico marzano

    Hello Goran.
    congratulations for the great job.
    I too have a proud DE1 and I tried your project.

    I also tried the Minimig (amiga500) and I built the interface for 2 joystick and mouse.
    If a send you the pcb , you could adapt the interface to the spectrum project!
    I have write a simple test for Joystick interface and the leds of Altera DE1.
    sorry for the my english, very bad.
    Domenico From Rome Italy

    Reply

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